Greeting Hexers! Brynhildr from Team Clockwork here with a spoiler for one of the upcoming cards in Adventure Zone 2!
Cards in Hex come in all shapes and sizes. Some are mighty dragons, taking wing to terrorize our foes. Yet others are powerful wizards, raining destruction down upon our enemies in a mighty tempest of annihilation. Some are walking hyenas that roll around in their own excrement and cackle insanely to themselves as they bark to themselves in their canine language.
Introducing the Brutecrown Gorger.
What is this? A Gnoll? A smelly, disgusting GNOLL? Just look at this guy. He probably hasn't bathed in weeks, and I doubt he's going to impress anybody with his sophistication.
At first glance, the Brutecrown Gorger just seems like your typical gnoll. He's probably not beating any orcs in an armwrestling competition, and is unlikely to drink a dwarf under the table with his constitution. He also probably has a case of fleas. And my job was to figure out a way to use him to spearhead my deck.
This is going to be a challenge. I love a challenge.
One of the things I really enjoy doing as a creative deckbuilder in PvE is to try and make decks with as little economical cost as possible. As established players who often have extensive collections, we sometimes find ourselves automatically adding our most expensive cards simply because they are familiar and easy to include. We quickly disregard cards like Brutecrown Gorger offhand, thinking of better alternatives. We have trouble relating to the struggles of the new player just starting out their journey in Entrath with little more then the clothes on their back and the starter cards in their satchel.
With this in mind, I decided to try and create a deck focused on a newer player. One that would be both resilient and effective while minimizing personal costs. My personal criteria for this undertaking were: - No Rare or Legendary Cards. - Keep Gold cost to under 20,000 gold. - Keep the deck legal to play with a champion in the PvE Campaign. - Keep the deck relatively simple to play while allowing for a handful of more advanced plays to occur.
EQUIPMENT: (750 Gold ) Vial of Fecundity - (Your Fertile Engorgers enter play with a fertility counter.) Kit Catchers - (Your Fertile Engorgers create Killblades of the Milky Eye instead of Battle Hoppers.) Accursed Jerkin - (Your Darkspire Punishers trigger their ability twice upon death.) Blade of the Eternal Feast - (Your Brutecrown Gorgers have Swiftstrike with a diamond threshold.) Soulrage Helm - (When your Blood Cauldron Ritualist enters play, you may return a 1 cost shin'hare from your crypt to play.) Total Cost: 16,850 Gold
One of the first things I noticed with this pup in the deck was that although he had the potential to deal a respectable 3 damage with lifedrain post-buff, his low defense total meant he wasn't going to stick around long. Luckily, this gnoll comes with his very own weapon to shore up that weakness. Adding swiftstrike to his high attack damage made him tricky to deal with in direct combat. The other thing I wanted to do was to ensure that he whets his bloodthirsty maw as soon as possible. Our opponents are unlikely to just happily surrender a free kill to this guy though, so I needed to take a different angle. In typical gnoll fashion, the Brutecrown Gorger doesn't really care who goes down so long as it's a gory affair. What if we offered up our own troops as a treat? What sort of deplorable race of troops would want to sacrifice their own troops? Oh, right.
The Shin'hare slot in perfectly to the theme of sacrificing your own troops for profit and interestingly enough, shin'hare have a friendly disposition towards the diamond shards starting at level 7.
Our canine friend also lends himself towards a more straightforward style of play of beating up your opponent. Perfectly suited for the Warrior class.
The Basics: - Cheap, efficient troops allow you to run a lower shard curve then normal.
- Brutecrown Gorger thrives on the bloodshed, quickly activating his ability and become a deadly 3/1 swiftstriking lifedraining nuisance.
Tricks to the Deck: - Abominate allows us to do some truly nasty things. A turn 1 Spiritbound Spy followed up by a Brutecrown Gorger on turn 2 allows us to Abominate on turn 3... leaving us with a monstrous 6/4 lifedraining swiftstriker ready to attack on turn 3.
- Grave Nibbler is a respectable 4/4 troop when he emerges from his tunnel into the carnage of the bloodsport. A dangerous board presence.
- Fertile Engorger doesn't lose her fertility counters when she hits the Crypt... so if she's brought back thanks to the Blood Cauldron Ritualist's Soulrage Helm equipment, she'll get yet another free counter... and be ready to pop again with 5+ counters.
- With so many little troops and individual sources of damage, the Warrior's Berserking talent is particularly deadly to opponents.
I had a blast playing with this deck. Although I didn't have the namesake Brutecrown Gorger to play with, I subbed in a Pious Paladin in his place to test the deck out... and it was a very enjoyable experience. I was able to hold my own in most Adventure Zone 1 encounters and the deck will only improve when the Brutecrown Gorger arrives. Although this Mangy Gnoll might not have been legendary hero I was expecting, he has proven to me he has a place in the world of Entrath.